Not the IDE I talked about earlier, this one is in my house :) I've been setting up virtual machines on my laptop to use, instead of testing everything in Windows. I also have 4 Raspberry Pi's that I will be using for various server needs in my house, but I haven't started that part yet. My goal is to eventually use only the Pi's for testing and just write the code on my laptop. But, I'm also using all of this to test for scaling and different ways to set up servers for various purposes. Developing on Windows is kind of limiting and I hadn't realized that until I began contributing to some other open source PHP projects here lately. Eventually I plan to move the VM's to a desktop and stop being so mean to my laptop, but my desktop is currently down for the count.
I've been pushing forward with Clay's new release cycle and planning the development path toward Clay 2.0. In about a week I'll be releasing the first public download of Clay and continue prepping for the 1.0 release in August. I mostly consider 1.0 to be finished, it needs documentation and a few important application features, but at this point I'm more concerned with a stable core than features that can be added at any time. With that being said, I plan to round out some of the major needs before August and plug in as much as possible during the monthly release cycles from there out.
Looking ahead, I have some really nice plans for Clay 2.0 and 2.5. It's difficult not to dive in and start making changes, but I'm going to spend a lot more time planning this time around. My hopes for Clay 2.0 are to strengthen the way applications interact and build in several things that will improve Clay for the user and the developer. The biggest addition being, of course, for the developer. The plan is to build in an integrated development environment (IDE) that will act as a development and project management tool.
Clay's IDE will be based on an existing web-based IDE or system and I haven't decided yet how much I went integrate it into Clay's core or if I will try to keep it as native as possible. What I would like is an IDE that can be used to write and edit code on the server side in a sandbox, deploy a test version when needed, and then deploy a live version to be public on the site. It should be able to support multiple hosts for deployment and a patching system for rolling out updates. The IDE should support Git and be able to do all of the main functions of a Git client. It should also have project management features, such as shared tasks and collaboration.
One of the key components of my desired IDE is the ability to manage multiple projects that are local or remote. I'm not only doing this to help Clay's development, the idea is to have a project management environment built into a web site that can be used for anything. But, with that being said, the IDE should provide a strategic advantage over other systems and allow site migrations and upgrades to be done nearly entirely on-site. I know a lot of CMS' are beginning to build in more editting tools for the server side code, but the goal for Clay 2.0 is to make local development obsolete and to provide the ability to write the code on the servers it will be used on.
For Clay 2.5, I want to take development to another level and provide a way to create applications and themes from within the Clay, without having to write a majority of the code behind them. Using wizards and user input, the user should be able to build an application or theme from their web site and use the IDE for editting as needed. A built in package manager will allow users to share apps and even use eachother's apps as templates when creating new ones.
Well, those are some of the plans I have for Clay over the next year or so. There are a few other things I want to do, but I've mentioned a lot of those before or should probably keep a few surprises at least.
Now that I have a foundation for the Clay project's release roadmap, I'll starting filling in some plans the milestones will hopefully implement. Clay 1.0 is mainly a cornerstone release, not a lot of new features will be added between now and then. It's missing a lot of features I have been wanting to add, but most of those are applications that will be worked in through the regular release cycles.
Here's the unofficial breakdown of changes to come:
- 1.0 - Between now and the August 1.0 release, I'm mainly plan to tackle documentation and making Clay easier to learn.
- 1.1 - By December I'd like to have some key features built in that are lacking from the Core, such as hooks and interactions between applications. I also plan to have more applications and themes included in the regular release.
- 1.5 - This release, planned for February '14, will include a built in development environment and focus on completing the 1.0 series.
- The last major release of 1.x, releases working toward 2.0 begin here.
- 1.6 - The first release toward 2.0, a new application object and working toward generation applications from within Clay's built in development environment.
I've created a Google Doc containing the Clay Development Roadmap. It can be viewed here:
It's still a work in progress...
I'm in the process of putting together a roadmap for regular Clay releases. I think having a public release schedule will provide enough motivation to work on it more frequently than I have, with possibly fewer gaps in development, Lately I haven't been able to work on Clay a lot, but I should be able to now that things are settling down for a little while. There's a lot of work to be done toward an official site and things like that, so most likely the initial releases will just be posted here and on GitHub, but I may surprise myself and get Clay-Project.com up earlier.
Right now I'm looking at a June alpha followed up with a beta close behind. From there out it will be mostly beta releases with sporatic alpha versions, depending on the code state and the kind of changes being implemented. I plan to do a full version update once a year, with a 0.5 increment every 6 months. Stable releases will be released quarterly, along with a schedule for the following quarter's beta releases.
The part I'm trying to figure out is mainly the increments between x.5 and xx.0. The x.5 release will be a final release for x.x, with x.6 being the beginning of the roadmap toward xx.0. It's kind of confusing, but the purpose is to maintain x.5 as stable and move on toward xx.0 on a regular release cycle. For instance, 1.5's repo would be cloned into 2.0 and the development would shift to the 2.0 branch, which would really be 1.6 to 2.0. The 1.5 branch would be preserved for bug fixes and maintainence updates. Basically, x.0 and x.5 would be released once a year each, being used as long term support releases, while any 0.1 increments in between would be a beta for the next LTS.
I hope to do a good review of the code and my private roadmap and release an updated plan next weekend.
I've been prototyping Objects, which is similiar to a node in Drupal or Dynamic Data in Xaraya...to an extent. Objects builds on the Data Objects library and adds the persistent data backend that it was lacking. The idea is to provide input and output interfaces for a developer or admin to build custom applications. I say admin, because the way the objects connect allows you to plug in functionality directly into an input or output mechanism, without adding any code. In simplest terms, it's a hook - an application provides a property that performs some type of functionality and you hook that functionality into whatever you want (within reason). The most obvious use of Objects is for forms, where you want a user to input a date, so you plug in the date field property and allows the user to actually pick a specific date from a calendar. On the output side, after the date is input, the output side will allow the admin to format the date in a particular way or use it within another property for some other type of output, such as getting the weather for today's date.
That's just an example. I plan to implement different sources for input, such as user, database, remote, etc, which means there are a lot of other options that then come to the table. I'm hoping to have Objects in a stable beta within the next couple of months.
A lot has changed since my last post. I've moved to Italy (awesome!) and started working here. I love Italy, by far the most beautiful place I've ever lived. The food is awesome, the wine and beer is really good (and cheap), and it has already been a life changing experience. I can't wait to do some travelling and see the as much of Italy and Europe as I can.
"The FCC proposes buying back spectrum from TV stations that would allow for what theWashington Post is dubbing "super wi-fi," as the commission wants to cover the country with wide-ranging, highly-penetrative networks. Essentially, you can imagine the proposal as covering a majority of the country with open-access data networks, similar to cell networks now, that your car, tablet, or even phone could connect to. That means no one is ever disconnected, and some folks–especially light users and the poor–could likely ditch regular Internet and cell plans altogether."
One of my concerns about this is government control. If the FCC was serious about this they would remove fees charged to ISPs and give them spectrum instead of charging millions of dollars for it. I'm all for public Wi-Fi, but only if there is a barrier between the users and government censorship or snooping - although I realize that barrier is paper thin.
I've been working on some updates for the Blocks app in Clay. I've added a new table for block instances in block groups and added JQuery UI drag and drop for sorting the blocks from the Dashboard. This isn't possible from the page displaying the blocks yet, but that is in the works as well. I'm also adding more customization options to blocks display and divorcing individual block instances from a specific block group - which makes it possible to have a single block instance in multiple block groups. Each block has overlapping options that allow you to customize the title, template, and features enabled spanning multiple block groups, without creating copies of the same block instance. The block content and unique name will remain the same.
The updates havent been pushed to GitHub yet, as some features arent complete and I dont currently have an unstable branch on GitHub. I expect to finish the updates in the next couple of days and push them to the repo.
I've decided, mostly by convenience, to start doing pro bono projects again. I used to have 2 or 3 pro bono projects a year, mostly church web sites and things like that. I moved away from that when I started working on some projects that would end up becoming Clay.
Today a friend, I haven't seen in over a year, asked if I would build a web site for his new photography and design company. We discussed what he wanted and when we got to the prices I couldn't put a price on the project. It's going to be a lot of work, but I've mentioned to him in the past I would build him a web site to host his photography gallery. So, pro bono project #1 for 2013 has begun.
I'm not going into details about his company or what we're building, yet, but I will keep you updated on the progress and eventually post a link to the project. I have some fairly cutting edge ideas I want to introduce in this project, so it should be fun.